N-Slicer Documentation
Next-Gen Sprite Slicing Beyond 9-Slice
N-Slicer is a complete replacement and improved version of 9-Slicing sprite slicing solution. With N-Slicer, slicing is now possible with any number of slices, not just 9. Each slice can be freely set to stretch or remain fixed, and any complex sprite can be processed with N-Slicing.
Key Features
- Flexible Slicing: Create any number of slices beyond the traditional 9-slice method.
- Custom Stretching: Set each slice to stretch horizontally, vertically, both, or remain fixed.
- Complex Sprite Support: Process any type of sprite with advanced slicing capabilities.
- UI Integration: Seamlessly works with both uGUI-based UI and regular 2D objects.
- Easy Implementation: Simple workflow with intuitive editor interface.
Getting Started
To get started with N-Slicer, select a section from the documentation below:
Quick Start
Getting started with N-Slicer in Unity
Getting started with N-Slicer in Unity
N-Slice Editor
Learn how to use the N-Slice Editor to configure your slices
Learn how to use the N-Slice Editor to configure your slices
Application Examples
Real-world examples of using N-Slicer for complex sprites
Real-world examples of using N-Slicer for complex sprites
Using with 2D Objects
Learn how to use N-Slicer with regular 2D objects
Learn how to use N-Slicer with regular 2D objects
Opening the Editor
Different ways to open the N-Slice Editor
Different ways to open the N-Slice Editor
Scripting Guide
How to use N-Slicer in your scripts
How to use N-Slicer in your scripts